I've always been really curious about how 3D games are built. Growing up, I use to love playing video games like Ratchet and Clank and Borderlands. The question of how do 3D games are created has always been in the back of my mind, so for the final assignment, I decided to try out Unreal's templates.
I used the flying spacecraft, FPS, TPS and Racecar templates to see what they were all about, but the TPS stood up to me.
For the final exploration, I built a simple world for a template character and browsed around with different materials and controls.
The final screencast is the following: