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Sampling Experiment




David hadn't used a sampler before.

David tried one.

David loved them.


After trying a few samplers online, the power behind its core principle became clear: anything can be an instrument.



Design Process

For this week's assignment on sampling, I decided to take a very experimental approach while combining many new concepts and ideas.


So, no user persona was taken into consideration. This time, I wanted to just explore whats possible with the tools we've been working with.



Ideation and Inspiration

At first, the original idea was to create a "City Scrambler" with a bunch of NYC noises. I liked the idea of doing a field trip around the city, but after using a few samplers online, I simply felt like it might turn out to be a bit bland. Sure, percussive sounds could've been recorded from the subway. However, I decided to try something else.


Thom Yorke is one of favorite musicians simply because how strange his music is. I always admired how his sampled voice sounds, so I decided to try something like that myself..


Development Process

Before starting the real thing, I went over the examples and Tone.js docs and created a few simple scripts to understand how the Event, Part, Sequence and Pattern classes fit together.


Tone.Pattern became the winner and I started to create a Sampler that played some repitched notes over a Pattern arpeggiation.

After that, I started messing with some of the 10+ Tone.Effects available, and by using Tone.Frequency, some nice transpositions were accomplished.


The 5 channels and Samplers were then added and after testing everything together with the graphics, it was time to start recording.


I used a Zoom from the E.R, found a quiet spot and began recording my voice. Oh I forgot to say that I'm a terrible singer...


The result is quite interesting...




Key learnings

  • Noise or inconsistencies between recordings introduce a whole lot of interesting phenomenons.

  • Samplers are fun



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